Jin Hao Villa
Jin Hao Villa
Freelance Digital Sculptor/Character artist
Manila, Philippines

Summary

Available for freelance.

My Mobygames record
http://www.mobygames.com/developer/sheet/view/developerId,380323/

Skills

Digital SculptingRendering3D PrintingHard Surface ModelingGame Art

Software proficiency

Unreal Engine
Unreal Engine
3D-Coat
3D-Coat
Quixel Suite
Quixel Suite
Softimage
Softimage
Maya
Maya
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Photoshop
Photoshop
ZBrush
ZBrush
Octane Render
Octane Render

Productions

  • Hoodwinked
    • Movie
      Hoodwinked!
    • Year
      2005
    • Role
      3d character artist
    • Company
      Weinstein Company
  • Bioshock infinite
    • Video Game
      BioShock Infinite
    • Year
      2013
    • Role
      3d prop artist
    • Company
      NDA
  • Ncaa football 10
    • Video Game
      NCAA Football 10
    • Year
      2009
    • Role
      Character Artist
    • Company
      LadyLuck Digital
  • Uncharted 2 among thieves
    • Video Game
      Uncharted 2: Among Thieves
    • Year
      2009
    • Role
      Character Artist
    • Company
      LadyLuck Digital

Experience

  • Character Artist at InXile Entertainment
    January 2015 - December 2016 (1 year 11 months)

    - Worked on numerous characters, supervised other character artists for their game Torment Tides of Numenera.

    - Responsible for creating main characters featured in closeup for their crowdfunding cinematics Bard's Tale IV and Wasteland 3.

  • Freelance digital sculptor/ Character Artist at Self employed
    Manila, Philippines, Philippines
    October 2009 - Present

    Currently working for the video game and toy and collectibles industries

  • 3d character and environment artist at Ladyluck Digital
    Makati, Philippines
    March 2008 - October 2009 (1 year 7 months)

    Character and environment artist for Uncharted 2 and NCAA football 2010, and many other AAA games.

  • 3d character and enviornment artist at Toei Animation
    Manila, Philippines, Philippines
    July 2006 - July 2007 (1 year)

    Working as character/environment/props modeler and texture artist for numerous Japanese local animated features and tv commercials doing both low-polygon to high polygon work with ranging media styles from anime to cinematic-live action. Some of these titles I worked on include, "Galaxy 999", "Kitaro", "One Piece the Movie", "Aoki Ookami" and "Precure".