Jin Hao Villa
Jin Hao Villa
Freelance Digital Sculptor/Character artist
Manila, Philippines

Summary

Available for freelance.

My Mobygames record
http://www.mobygames.com/developer/sheet/view/developerId,380323/

Skills

Digital SculptingRendering3D PrintingHard Surface ModelingGame Art

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Maya
Maya
Softimage
Softimage
Quixel Suite
Quixel Suite
Octane Render
Octane Render
3D-Coat
3D-Coat
Unreal Engine
Unreal Engine

Productions

  • Hoodwinked
    • Movie
      Hoodwinked!
    • Year
      2005
    • Role
      3d character artist
    • Company
      Weinstein Company
  • Bioshock infinite
    • Video Game
      BioShock Infinite
    • Year
      2013
    • Role
      3d prop artist
    • Company
      NDA
  • Ncaa football 10
    • Video Game
      NCAA Football 10
    • Year
      2009
    • Role
      Character Artist
    • Company
      LadyLuck Digital
  • Uncharted 2 among thieves
    • Video Game
      Uncharted 2: Among Thieves
    • Year
      2009
    • Role
      Character Artist
    • Company
      LadyLuck Digital

Experience

  • Character Artist at InXile Entertainment
    January 2015 - December 2016 (1 year 11 months)

    - Worked on numerous characters, supervised other character artists for their game Torment Tides of Numenera.

    - Responsible for creating main characters featured in closeup for their crowdfunding cinematics Bard's Tale IV and Wasteland 3.

  • Freelance digital sculptor/ Character Artist at Self employed
    Manila, Philippines, Philippines
    October 2009 - Present

    Currently working for the video game and toy and collectibles industries

  • 3d character and environment artist at Ladyluck Digital
    Makati, Philippines
    March 2008 - October 2009 (1 year 7 months)

    Character and environment artist for Uncharted 2 and NCAA football 2010, and many other AAA games.

  • 3d character and enviornment artist at Toei Animation
    Manila, Philippines, Philippines
    July 2006 - July 2007 (1 year)

    Working as character/environment/props modeler and texture artist for numerous Japanese local animated features and tv commercials doing both low-polygon to high polygon work with ranging media styles from anime to cinematic-live action. Some of these titles I worked on include, "Galaxy 999", "Kitaro", "One Piece the Movie", "Aoki Ookami" and "Precure".